The Sound Of Numbers is a 3-day workshop in which you learn how to make music out of scientific data.
About the workshop:
Did you ever wonder how the universe would sound like if you could hear it, what sounds can be derived from our financial markets and if it is possible to make music with them and if so how this can be practically done? In this workshop you will learn all about it and much more.
Central theme of the workshop is how abstract scientific data such as for example data originating from (deep)space (emitted by various astrophysical objects such as nebula, pulsars, stars,… ) or data coming from financial systems can be used in an innovative way to compose, perform music or create multimedia installations. To this end the focus will be put onto the two creative practices that make this possible: data sonification and interactive sound synthesis. With data sonification we hereby understand the rapidly expanding field of transforming any given numerical abstract data into sound. Interactive sound synthesis on the other hand encompasses all synthesis techniques where the generated sound is being influenced by one or more external data sources.
This workshop is organized into two modules
In a first module you learn to get acquainted with the basic principles of interactive sound synthesis and sound design. Using the open source software platforms Pure Data and Reaper every student learns to build his or her own synthesizer. Subsequently he or she learns the different ways how to integrate an interactive component into the synthesizer that was build. As a student you will learn how to enable the synthesizer to be connected to various external data sources.
The second module of the workshop is based around the use of data for musical artistic purposes. You learn to work with various data streams (such as for example astrophysical, econometric streams or the data streams of your own interest). Subsequently each student learns how to transform these data streams in to artistically meaningful sound(scapes) and music using the right data sonification techniques. The techniques from the first module will serve here as a starting point.
All techniques and methods in this workshop are explained in a straightforward and practical way. In doing so this will enable each student afterwards to seaminglessly integrate the knowledge he or acquired int the workshop into his or her own creative practice.
The workshop is open to everyone. Open to novices, curious minds, musicians, sound sculpters, artists, scientists,… No experience or technical pre knowledge required. All the concepts and methods in this workshop will be explained in a hands on and practical way. Just bring your own laptop and headphone.
About the teacher
Valery Vermeulen is electronic musician, music producer, mathematician, new media artist, author and guest professor at Erasmushogeschool Brussel in Belgium. In 2001 he obtained a Phd in pure mathematics on algebraic group theory at Ghent University (BE) and in 2013 a masters degree in music production at the Royal Conservatory or Ghent (BE). Between 2001 and 2005 Vermeulen worked at the Institute for Psychoacoustics and Electronic Music (IPEM, Ghent University) on a research project focusing on the link between music and emotions. Meanwhile he started writing and recording music in my his production studio. Since 2003 Vermeulen has been working on various interactive multimedia projects. Topics in his work cover a broad range of disciplines including generative art, algorithmic sound and image creation, affective computing, artificial intelligence, (procedural) sound design and music production, econometrics, theoretical physics and creative evolutionary systems, . Besides his activities as a multimedia artist Vermeulen currently also works as a statistical expert and consultant for over almost 15 years.
Vermeulen’s installations and performances have been widely shown in Belgium as well as abroad. Locations and venues of where his work was shown include Slingshot Festival (Atlanta, US), IMT (Institute for Advanced Studies, Lucca, IT), Technical Museum Zagreb (Zagreb, HR), BEAF (Bozar Electronic Arts Festival, Brussels, BE), DEAF Festival (Dutch Electronic Art Festival, Rotterdam, NL), GOGBOT Festival (Enschede, Nl), Sound Scapes & Sound Identities (7th FKL Symposium on Soundscape, Beseno, IT), W139 (Amsterdam, NL), TEDxFlanders (TEDx, Antwerp, BE), Agora Collective (Berlin, DE), Drumherum (Berlin, DE), Liebig 12 Gallery (Berlijn, DE), GRETA Gallery (Zagreb, HR), MHKA (Museum of Contemporary Art Antwerp, BE), Musical Instruments Museum (MIM, Brussels, BE), Atomium (Brussels, BE), Beursschouwburg (Brussels, BE), Z33 (Hasselt, BE), STUK (Leuven, BE), Vooruit (Ghent, BE), Tour & Taxis (Brussel, BE), Happy New Ears Festival (Coutray, BE), artcinema OFFoff (Ghent, BE), Art Gent (Ghent, BE), Pecha Kucha (Ghent & Brussels, BE), DORKBOT (Ghent, BE), Royal Conservatory of Ghent (Ghent, BE), KASK Cinema (Ghent, BE), Gallery Tatjana Pieters (Gent, BE), on national radio channels KLARA, Radio1, Radio2 and Studio Brussels and national television channels Ketnet and TV Brussels.
As examples of recent projects we can mention EMO-Synth, Krystal Ball and Mikromedas. With the EMO-Synth project Vermeulen’s work is situated in the area of interactive multimedia systems where automatically generated sound and music systems are directed the emotional responses of the user (more info at: http://www.emo-synth.com). In the Krystal Ball project an interactive multimedia system where the mechanisms that caused the financial credit crisis, stochastic and algorithmic music/image generation and the work of pioneer I. Xenakis play a central role. With his most recent project entitled Mikromedas focus is set on the innovative uses of data from space and deep space as new tools form music composition and performance (more info at: http://www.mikromedas.net).